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Sunday, February 22, 2015

day 642

winter week 8

So hard to work on less thing and don't loss the focus on the main projects. I am trying to finish the Ghosts'N Goblins illustration working on the Main rpg project and studying faces.

For the end of February I would like to finish the GNG illustration.

Sunday 15


Some head sketches, bah...


WIP

Monday 16

Fixed some things


Forest Sketches

Tuesday 17


Blahhhhhhh....


skin tone wtv...

Wednesday 18


Eye studies, with Bridgman and photo.


Some more ideas.

Thursday 19


...


WIP again worked on the left guy chain mail. 
Not sure about some of the lighting and shadow in some area.

Friday 20


Friday dark mage, staff sketch.
Liking the leaf one on top for now.


64 x 64 pixel art test.
I feel like i don't have enough pixel to work with but is not that bad.


128 x 128 pixel art test
Pretty good size.


256 x 256 pixel art test
Way too much pixels, too long to work with it.
I can't imagine animating at this size.
I am going to try with an outline for each next Friday.


So hard to get it right.

Saturday  21


So hard to get it right #2.


Cave study

Sunday, February 15, 2015

day 635

winter, week 7

This week deadline was to finish the sci-fi gray scale, which is done, and to finished some painting. I finished the old lady concept  did and i'm almost done with the old ghosts'n goblins zombie painting. I am still sketching for the rpg project, mainly doing some house research.

Sunday 8


Body test, so much stuff to fix


House sketching.
I like the 2 bottom right house but they don'fit with what i have in mind.
I'll keep them for something else. 

Monday 9


Skin tones, sooooooooooooooooooo hard.


Final render


I'm trying to finish this sketch and a friend told me the the light on his/her chest
is making the material different. Below are his suggestions. 


What i like about his suggestions is that I keep the value range quite subtle 
and in the some time I have a strong contrast near the head.

Tuesday 10


Almost done, I don't really like the under chest area right now.

Wednesday 11


Trying to fix all the things.
I still don't like the legs.
And I need to work on my anatomy, damn....


Pretty much done with the gray scale. 
I can still work a little on the background though.

Thursday 12


More houses


Even more houses.
I'm starting to find what I want.

Friday 13


He definitely need a staff.
It will be fun animating it too, with some magic fx. 


I cleaned up all the color and started the shadows for no real reason.


First test ever at pixel art.
Damn the face is so hard to get right.
Maybe, i'll animate him too....


Doodling around

Saturday  14


Back to faces with Loomis and some photos.


trying to finish those dudes


Some forest studies


Some fungus/moss/plant sketches

Sunday, February 8, 2015

day 628

winter week 6

I started to give me weekly deadlines. this week was to finish an old painting and to do the color on the dark mage animation. I did warm up to practice skin tone, gesture, color and sketching, with a limit of time. Which help with speed and doing different things during the day. I did some researches, studies, and sketches for the rpg project. I can now sketch what i already have studied and keep searching for new reference for other landscape and keep it rolling.

For next week i want to finish an old painting, and make portfolio ready some concepts.

Sunday 1


Final animated lines


Quick sketch 

Monday 2


Skin tone study to warm up


Rpg study of landscape

Random sketch to cool down


Forest idea from a window in the gym

Tuesday 3


Gesture to warm up

Wednesday 4


Isometric sketch

Thursday 5

Rough color, and some refining on the hat and scarf


Finish this dude
He's not really finish but I wont work on him anymore 


Work on a map for the rpg project

Friday 6


Quick sketch to warm up


Silhouette and gesture practice, trying to be more graphic


Light sketches for the valley and waterfall

Saturday  7



Body test, trying to stylize a little 


House study