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Sunday, November 30, 2014

day 558

fall, week 14

I worked on ghost and goblins, same skecthbbok sketches, and digital sketches.

Sunday


3rd character from the game, the unicorn demon

Monday


last environment's thumbnails


environment's first pass


second pass


some sketches

Tuesday


third pass


cleaning up those men


little warm up 

Wednesday


so I started a skull study without reference and then 
took a reference to redo the skull study but i lost everything.

Thursday


4th pass, i'll take a break from it for 1 or 2 days


so i lost my work but i restart another study.


trying to go back on this illustration with the zombie design i have now.

Friday


refining it, adding details and occlusion

Saturday


again


doing a color pass on the unicorn, 


dark lord sketch

   

Sunday, November 23, 2014

day 551

fall, week 13

I worked on the Ghost and Goblins project all week again. The project is nearly finish so that's good, I will be able to finish and refine some of the concept and the presentation of them to but them together. I did some sketches in my sketchbook too, i'm practicing environment for now.

Sunday


concept for the gate

Monday


thumbnails


environment from the concept 

Tuesday


render the weapon

Wednesday


finished the helmet


2nd mustache man 

simple figure

Thursday


bridge concept

Friday


little  warm up

final concept

Saturday


sketches for the unicorn demon from the game


well concept

Sunday, November 16, 2014

day 544

fall, week 12

Pretty busy week, I had multiple things at once plus the usual work I need to do for the Ghost and Goblins project. I had to do a sculpting homework for school that took most of my time, for 3 days. I did a little workshop with a friend, on Friday, it was a nice experience.

Sunday


Thumbnails for an environment 


Quick test


Final environment for this week, too much monochromatic 

Monday

Sculpting a dynamic varsity jacket (for school)

Tuesday

Sculpting a dynamic varsity jacket (for school)

Wednesday


Sculpting a dynamic varsity jacket (for school)

Thursday


Quick color test over an house concept for a little workshop.
It's was more about the workflow than the actual colors. 

Friday


Graveyard gates thumbnails


Mustache men

Saturday  


Graveyard gates concept


big tombstone

Sunday, November 9, 2014

day 537

fall, week 11

This one was an OK week. I feel like I could have done much more than that but it wasn't bad. I did some environment sketch in my sketchbook because i feel like i need to not suck doing them.

Sunday


Thumbnails for an environment 


Quick environment. I think the colors need to be rework.


Large crypt props

Monday

---

Tuesday


I did some details, but it's not finish.  
I think I will not have time to do those details on every props.


Wednesday


More armor


I have been working on some helmets to see which one 
could be use for Arthur. 
The first one is a realist representation of what he has in the game. 


Thursday


Small crypt

Friday


Medium tombstone


Here's some house ideas, Those ideas were rejected 
for the project because they was generally to big for what we need.
I still feel the some on them could be more interesting that what we have now.

Saturday  


Here's the final concepts for the houses. 
They are pretty simple, but the will do a good job for repetition.
The third one is pretty much done.

Sunday, November 2, 2014

day 530

fall, week 10

This week, I only work on the school project, I didn't have free time for sketchbook or for personal painting, but it was a good overall week because I drew a lot.

Sunday


working on a illustration to show the mood and the overall feeling of the game.
I think it's too dark and the field is too open. I'll have to work on those color too.

Monday


Here's the full body, front and back views. 
I'm trying to get A Clement Sauvé vibe in it. 
I will try to add another layer of gray to 
serve as occlusion to see if it will read better (for presentaion)


Working on the zombie. 
It's hard to have a nice zombie pose without looking to feminine.
At this point I have no idea for his armor. 

Tuesday


working on the under armor clothes. 
Starting to like this simple shading and line art process. 
Thanks Clement Sauvé.


I tried with another face. still like the left one better.

Wednesday


Here's the test with another gray for the ''occlusion''. 
Basically, I would use it to define volume in the shadows 


I did a little sketch illustration  of some zombies.

Thursday


working on the storyboard for the project's intro animation V1.


V2 wip



Both views are nearly finished but for the moment it'll do the job.
There are a lot of design a wan to add on the armor and some details and scratches.
I need to work on the boots, the gloves and the helmet.

Friday



Here's the zombie the back view has to wait
because I don't have time for it at the moment. 
There's some design and details that I want to add on the armor.

Saturday  


small tombstone, got lost in the line art here, I lost a bit of time. 
I don't know if I should add a drop shadow 
on the flow for presentation or leave it like this.


Large wooden cart, I will have to go back on it to add details.
Cast shadow ? Will have to try it.